After I built a second workshop, they both started yielding diminishing returns, each workshop fell to less than 100% efficiency, in other words 2 shops were producing less gold than 1 shop earned in two days. Building workshops not only decreases the amount of wood available in town, it drives the prices higher, cuts your profits.

Go to desired city, go to trade menu, Find a input item that is at 50% normal value and accessible to that city. Find the made item, if it sells at a higher value than average, make that workshop, Profit. Example. If a city has grapes that sell at 50% average value, but wine sells at a higher markup than average, Make a winery.

There is an element of randomisation to workshop placement on game creation, and due to the prevalence of grain in villages quite a lot of breweries spawn in. If you buy a brewery and the nearby towns also have breweries then you're going to make 0 - 50g a day. If you then buy all the beer from those surrounding towns, and the workshop's town

Recruit. Apr 10, 2020. #1. For some reason several of the workshops I own are making ZERO income. There's no scope for product demand. There's no way (as far as I know) to tell what type of workshop would prosper - it's just expensive junk. Why add in the option for so many different shops with zero indication on what will do well in that Not all workshops are profitable. Breweries, silversmiths and tanneries (unsure on that one) seem to be the go to money makers right now. It also depends on caravans being there, if the faction is at war, etc. You won’t make money just slappping a workshop down in any town. Plus, they take longer than they used to in order to ramp up profits. . 366 95 467 310 427 45 148 157

mount and blade 2 workshop not making money